Keep trying though but please stick to the conditions set in the puzzle. While I truly appreciate your effort, you ignored a couple of conditions in the puzzle. I'm trying a new format so as not to easily lead the solvers to the best solution I know of. Otherwise I'm sticking with the above setup.I can put 1.6m archers there and have significant amount of them live (enough to defend whatever type of attack is sent to it) and doesn't matter which wave lands first. After a long time, I finally mustered barely enough effort to make another Age I puzzle for the battle mechanics geniuses. I ignored the scouting missions as you listed them last, and I went with the listed orderĮDIT: If you wanna be a stickler and insist that there must be an actual combat troop left, throw in 1 ram. My setup still kills every wave, and has troops leftover. The key to this puzzle was "cheapest" defense setup, not the most cost effective. You'll technically win the fight with roughly 10,000 scouts left. No insertion of layers in between waves.Īssuming all hits landed in the order you mentioned them in, I know you said same time and they don't "have" to be in that order, but there has to be an order and that's what I went with. The waves hit at the same time and don't have to be in the order enumerated above. The question is, how do you defend all attack waves successfully with essentially the least amount of troops in terms of upkeep? Any considerable amount of troops you desire Evony The King's Return PUZZLES level 11-16 stage 40-65 - Evony ads Evony Guides 13.5K subscribers Subscribe 5.1K views 2 years ago Evony Evony The King's Return PUZZLES level 11-16. A choice of defending hero: 300 attack 700 int or 1600 attack 50 int Plus 5 waves of scouting missions using 1000 attack heroes. All attack waves come with 500 attack 50 int heroes. Evony: The Kings Return Download and Play free on PC Evony: The Kings Return - Challenge Yourself Into This Puzzle Game EmulatorPC is 100 virus-free. Forgive me if I'm too lazy to concoct a story that would lead to these battles.ġ wave of 97k archers, 500 cavalry, 500 cataphracts, 500 swordmen, 500 pikemen, 500 warriors, 500 workersġ wave of 70k ballis, 50k pults, 500 cavalry, 500 cataphracts, 500 archers, 500 swordmen, 500 pikemen, 500 warriors, 500 workers, 500 rams, 500 scouts, 500 transportersģ waves of 40k ballis, 30k pults, 500 cavalry, 500 cataphracts, 500 archers, 500 swordmen, 500 pikemen, 500 warriors, 500 workers, 500 rams, 51k scoutsĤ waves of 20k ballis, 15k pults, 500 archers, 500 swordmen, 500 pikemen, 500 warriors, 500 workers, 500 rams, 87k scoutsĥ waves of 10k ballis, 7.5k pults, 500 archers, 500 swordmen, 500 pikemen, 500 warriors, 500 workers, 105k scoutsīoth sides have all level 10 techs. After a long time, I finally mustered barely enough effort to make another Age I puzzle for the battle mechanics geniuses.
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